The next element of
game design I will discuss is Character design. For me Characters are one of
the most important elements of games, certainly my favourite part in terms of
design. The characters help to make the narrative move and create depth in the
story.
It’s easy to answer, ‘what is character design?’ a more relevant question would be ‘what is GOOD character design?’
More and more game developers are realising that just having an aesthetically pleasing character is not enough to keep a gamers interest, the main aspect that makes a good character is depth, little elements to their design and narrative that make the gamer develop a personal relationship to the character.
It’s easy to answer, ‘what is character design?’ a more relevant question would be ‘what is GOOD character design?’
More and more game developers are realising that just having an aesthetically pleasing character is not enough to keep a gamers interest, the main aspect that makes a good character is depth, little elements to their design and narrative that make the gamer develop a personal relationship to the character.
It is important to
look at characters in other media like film and TV. How do they construct a
interesting character that the audience can relate to. There are many examples,
as film and TV concentrates so much more on the back story and look (to an
extent) of a character, which seems to be more and more the case in games.
Let’s take the character
Joffrey Baratheon from the book and TV series Game of Thrones, his whole
persona makes you instantly dislike him (well watching the series, this was the
case for me.) I think that this is accomplished by his looks and acts through
the series. Firstly his clothing is dark and with rich colours which connote
that he is from a rich family. His sharp features make him seem cruel and the
way the crown doesn’t sit properly on his head makes him seem out of place as
king. Conventionally a king is big and strong, not small and weedy like Joffrey’s
character which all the more just adds to the fact that he must be a cruel and
sinister character. As the series progresses his acts and characteristics show
his character all the more and reveal his back story, maybe offering an explanation
to his cruel deeds. This makes the audience feel like they understand him more
and maybe connect with him.
Although this character is a ‘bad guy’ it is still an example of good character design, the look and person of him adds strength and depth to him.
Although this character is a ‘bad guy’ it is still an example of good character design, the look and person of him adds strength and depth to him.
How is this now
more often applied in games?
Dragon Age Origins bases a lot of the gameplay on developing character relationships and focus’ a lot of narrative. The character Morrigan is one of the first companions you gain in the game, she is so likeable because of her personality. Again similarly to how the character is set up in Game of Thrones her character is established with her looks and how she acts in game.
I love to see that games are having to act and think like a film director, considering how
the story will affect the characters and how the characters develop through the
game and make the audience feel involved and relate to the characters around
them.
It is important for the characters to have depth, as the games move on, what is now getting more popular in games is how immersive it is and how much the gamer feels involved and develops relationships with the characters.
It is important for the characters to have depth, as the games move on, what is now getting more popular in games is how immersive it is and how much the gamer feels involved and develops relationships with the characters.
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