As the games industry is
constantly changing and developing, it is often
hard to know what to teach students on specialist courses
to go into the games industry. It is hard to keep up with what
the industry is doing, but there surely are skills that are always
going to be necessary.
As most students join these courses with little
or no 3D modelling experience, so it
is something that undoubtedly needs to be taught. It
takes time to learn new software and get used to the pipelines and processes of
3D art. Unlike traditional artistic skill, learning 3D is more of a mechanical
process.
You can learn pretty much learn anything if you
invest enough time and effort into it however. With a structured learning
course and being surrounded by similar minds looking to learn similar thinks,
the rate or learning can be accelerated. For example, sat on your own trying to
learn 3D studio max can be a daunting task, but when in an environment
surrounded by people working towards the same goal, you all learn it easier and
collectively.
But what is necessary to succeed in
the games industry? Often learning the technical side (once
you have a basic grasp of 3D modelling) is a case of doing a
little research and practising. Learning core traditional skills
takes a lot longer, and will serve you much better in the long run.
Technology is constantly changing, but with great traditional skills, they can
be transferred no matter what the situation.
Game developers will look for employees who have
strong 2D skills as well as technical skills. Flexibility of style is also
important, as in smaller companies you may be expected to work on various
different projects in various different styles.
I think that a strong foundation in traditional
skills is very important but having the technical skills is necessary to
take on a job in industry. It varies on your role, some jobs need more
traditional skill than technical. For example if you are working on developing
a game environment, you are all well and good having some well made sound
assets, but if you have no understanding of composition or other
traditional skills, you will find the overall environment will look
disjointed and wrong.
I think one of the strongest things about my
course is that we are very much based in 2D, our fundamental skills are
in observation, composition, perspective, etc. But then we also get
to learn a lot about 3D modelling, game engines, sculpting, etc. We
treat 3D as an extension of our core 2D skills.